possibilities that are increasingly being created by scientific and
technological research have opened new horizons for archaeology and redrawn its
boundaries. At the same time, they present new problems and challenges for
established information technology (IT) disciplines and research. The main problem for archaeology is
still to retrieve the maximum possible amount of information from the remnants
of the material culture of the past and to recapture its non-material aspects as
well. A new problem for IT as a whole and its subsidiaries in particular is to
assist the archaeologists as much as possible in solving their task, as well as
to gain new insights into the complex workings of environment and time and to
develop new techniques for representing them along the way.
combination of both scientific fields has been termed "virtual
archaeology", its subject vaguely described as "doing archaeology on
the computer" and consensus seems to have been reached on the issue that
"virtual archaeology" should supply answers to questions which could
not be answered until now.
Archaeologists have been very fast in embracing and welcoming developments in information technology and visualization, since they saw and expected an immediate use for their work from them. Our common past and cultural heritage are fascinating subjects, being ideally suited for visualization projects of all kinds.
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